Last update 16th May 2001

Campaign Outline

A single combat game is alot of fun. Even more enjoyment can be had by continuing the adventure over a period of time and keeping your ship and crew alive to enhance your reputation, make huge profits, and generate tales of carousing that would become the stuff of legend.

You and your crew have skill ranks which can be enhanced by successful adventure. This is covered under the progression page which describes how your crew will become more efficient with their success. Each successful outing will give you a few skill points to share out between you and your crew. I hope these balance out a bit and make you think where to place these skills, depending on your approach to the game.

The end of each gaming session will hopefully be concluded by the splitting of booty and determining the carousing and profits for the session, which will then determine your reputation. These combined will allow you to enhance and outfit your ship & crew for the next adventure.

This can be achieved by recruiting new or better sailors, buying bigger and better boats, buying supplies and weapons, goods, repairing damage and monopolising trade. Your deeds can also spark war if you privateer or pirate too much.

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If you want me, grab me here:

chrono@ripnet.com.au or ICQ 2758051